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Author Topic: Post your PC's of the past (or in currently active games)!  (Read 3096 times)
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mycanid
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« on: June 24, 2007, 08:30:54 PM »

How about a thread you can post info about your pc's?  Cheesy

I think it would be a great idea. In fact I will post one here in a PBeM I will (hopefully) participating in soon!
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"It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between."

– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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« Reply #1 on: June 24, 2007, 08:35:19 PM »

Here he is:

Name: Qorewaurinjee Earthcaller
Player: NTJ
Class and Level: Bard 1
Race: Dream Dwarf
Alignment: Neutral Good
Deity: “The Song of Existence”
Size: Medium
Age: 88
Gender: Male
Height: 4’2”
Weight: 172 lbs.
Eyes: Pale Blue
Hair: Black
Skin: Deep Brown

Str: 15, Dex: 10, Con: 15, Int: 12, Wis: 15, Cha: 18

Hp: 8
AC: 15 = 10 + Armor Bonus (+3) + Shield Bonus (+2)
Touch AC: 10, Flat-footed AC: 13
Initiative Mod: 0
Speed: 20 feet

Saving Throws: Fort (Con): +2; Ref (Dex) +2; Will (Wis) +4
Base Attack Bonus: 0
Grapple modifier: 2

Skills: Appraise (Int) +2; Concentration (Con) +4; Craft – Calligraphy (Int) +2; Decipher Script (Int) +2; Diplomacy (Cha) +5 (+7 vs. Earth subtype creatures); Gather Information (Cha) +5; Knowledge – Arcana (Int) +2; Knowledge – Religion (Int) +2; Knowledge – Nature (Int) +2; Knowledge – The Planes (Int) +2; Knowledge – History (Int) +2; Listen (Wis) +3; Perform – Sing (Cha) +8; Perform – Wind Instruments (Cha) +5; Profession – Storyteller (Wis) +4; Sense Motive (Wis) +3; Spellcraft (Int) +2; Swim (Str) +3; Use Magic Device (Cha) +5; Speak Languages – 4 more

Feats: Endurance, Light Armor, Shields (Not tower shields); Bard Weapon Proficiency

Special Abilities: Darkvision 90 ft.; Stonecunning; Intuit Depth; Dwarf Weapon Familiarity; Stability; +2 Diplomacy check vs. earth subtype; Dream Sight – see ethereal; Spell Power +1 CL for divination or earth based spells when standing on ground; Bardic Knowledge; Bard Song

Languages: Common, Dwarf, Elf, Terran, Undercommon, Gnome, Draconic

Spells Known: 0 level – 4: Read Magic, Daze, Lullaby, Message
Spells per Day: 2
Spell DC Save: 0 level: 15

Possessions:

Armor: Studded Leather; Heavy Wooden Shield

Weapons: Heavy Mace; Dagger

Other: Musical Instrument (mini digiri-doo like recorder); Backpack; Explorer’s Outfit; Belt Pouch; Waterskin; Artisan’s Tools; 2 Vials of Ink; Scroll Case; 10 sheets of Paper

Total Weight Carried: 63 lbs.

Carrying Capacity:

Light: 0-66
Medium: 67-133
Heavy: 134-200
Lift Over Head: 200
Lift Off Ground: 400
Push or Drag: 600

Background:

Qorewaurinjee Earthcaller, or "Qore" (as he is most often called), was first-born child of a normal family of dream dwarves of reasonable standing and respectability. Both his parents had pursued religious studies for a little while in the particular druidic realm the dream dwarves pursue and spent some of their time immersing themselves in the “Earth Dream”.
When he was a young dwarf Qore showed promise in many areas. He was stronger, tougher and wiser than the average member of his race, showing the normal, average interest in the common things dream dwarves usually do. He went through the usual “entry level” training in the arts of war and showed promise that he could be a reasonably success in the field.
Yet as he grew older his parents began to notice that Qore began to become more pensive, quiet and thoughtful than a dwarf his age usually was and beyond the expected bounds for mental privacy shared among the dwarves, and he began to display a certain “something” in his everyday life. A slight “oddness” and “standing out”. He could often be found singing to himself and pouring through old tomes rather than attending to the normal religious duties expected amongst his people.
As time went by this trait began to be noticed by the elders of their family as well, so one day they pulled him aside to speak with him about many things. They were very surprised with the few answers they were able to draw out of him and feared a possible kind of mental imbalance. And thus his extended family brought his situation before some of the religious elders of their clan.
Amongst the numbers of the clan was a very wise old dwarf who had spent many, many years adventuring and had grown to become a spellcaster of high renown in both the arcane and divine schools of magic. He also had acquired a very respected reputation for being a wise, insightful man. Qore came at his request and the two of them had a long, long talk. That experienced knower of souls saw that the soul of Qore had been born with an inborn talent for not only channeling the arcane, but that his inner senses were amazingly tuned to both beauty and the created order.
When his family members came to the old man after Qore left and asked what his judgment on the matter was, he replied that the inborn talent the lad possessed was such that it would have difficulty initially flourishing in a dwarven societal setting. When asked to explain his assessment and give direction as to what should be done specifically, the old man thought it best that Qore pursue specialized training of some sort: either in a monastery to be trained in the art of inner stillness achieved through physical and mental discipline, or in a bardic school specializing not so much in the rapscallion side of the bard as the arcane and lore-based sides.
The elder thought Qore would do well at either place, but suggested as a matter of opinion that the bardic school would be a choice more in keeping with the deepest parts of the young dwarf's internal makeup. It was for this that he had suggested Qore be schooled away from the clan – for while dwarven (and especially dream dwarven) societies could potentially provide a monastic environment, they could not provide a school of bards specializing in ancient lore and the arcane. So it was decided and arrangements were made.
One week before Qore was to leave for a famous bardic school known as “The Region of the Summer Stars” he began to have strange dreams. These dreams contained “unseen images and silent melodies” as he later said. They contained sounds, harmonies, songs and melodies in words he neither knew nor had ever heard, together with things he could not put into words. “There were colors that do not exist where we all live....” he would say quietly before falling silent.
While studying in the schools, where he excelled and finished in the top part of the class, his studies and questions eventually brought him to the existence of some of the higher manifestations of bardic magic and song. He learned of the the people known as “Sublime Chords”, and the “Seekers of the song”, the words of creation as well as the “Troubadours of the Stars”, one of whom had originally inspired the foundation of that particular bardic school. His path was set….
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"It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between."

– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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« Reply #2 on: June 24, 2007, 08:52:16 PM »

Shaylea Starwind
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