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Author Topic: Werewolf the 3rd sign up and OOC  (Read 12890 times)
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Shay21
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« Reply #150 on: December 14, 2008, 01:19:42 PM »

I had it half right! I was thinking the wolves were Thrakath and Drewcifer.
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Shay21
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« Reply #151 on: December 14, 2008, 03:33:27 PM »

Good game Lathlander! Can't wait to see how JC runs his!
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Rakor
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« Reply #152 on: December 14, 2008, 03:57:16 PM »

I had figured out that Drew was a wolf when I died first, sorry bud but it was a dead give-away.
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-Scott

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Lathlander
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« Reply #153 on: December 14, 2008, 04:13:15 PM »

Drew wanted to go after Crispen first.  Bront is the one that wanted to take you out Rakor.
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Bront
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« Reply #154 on: December 14, 2008, 04:22:38 PM »

I think with 10-12, 2 wolves and a Cultist is a bit much.  It was fun though, and well played by the wolves.

That also explains why I never thought of JC as a good target.
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« Reply #155 on: December 14, 2008, 04:24:00 PM »

I had figured out that Drew was a wolf when I died first, sorry bud but it was a dead give-away.
Drew wanted to go after Crispen first.  Bront is the one that wanted to take you out Rakor.
Sorta.  I talked him into Crispen, but then talked him back into Rakor when he refused to vote.

The wolves had a HUGE advantage.  once we got rid of Rakor, not only had we killed the knight, but no one really talked much after that.
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« Reply #156 on: December 14, 2008, 04:29:34 PM »

Yeah, there was a little bad luck in play as neither of the wolves (or myself) were every really targeted.  But losing both the Spy and Knight in the first two deaths was brutal.
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Lathlander
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« Reply #157 on: December 14, 2008, 05:00:36 PM »

I will remember for next time that the cultist needs to wait until there is about 14 players.  I did toy with adding a squire, which would have been a backup knight if the knight was killed.
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« Reply #158 on: December 14, 2008, 05:17:10 PM »

Would it make things too complicated if the Knight and the Spy knew each other and were allowed to communicate like the wolves can communicate via private messages? That might even the odds a bit...
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-Scott

Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
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« Reply #159 on: December 14, 2008, 06:15:50 PM »

I had figured out that Drew was a wolf when I died first, sorry bud but it was a dead give-away.
I had it half right! I was thinking the wolves were Thrakath and Drewcifer.
So, what was it that made you two think that I was a wolf?
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« Reply #160 on: December 14, 2008, 06:18:06 PM »

So, what was it that made you two think that I was a wolf?
I was killed by wolves first and after several conversations we had about me pointing the finger at you first...        Cool
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-Scott

Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
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« Reply #161 on: December 14, 2008, 09:23:17 PM »

I prefer to think of that as chance. Smiley
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Shay21
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« Reply #162 on: December 14, 2008, 09:34:54 PM »

Gut feeling mainly. Also a little bit on how you played the priest and didn't say much.
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Bront
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« Reply #163 on: December 15, 2008, 01:46:32 AM »

Would it make things too complicated if the Knight and the Spy knew each other and were allowed to communicate like the wolves can communicate via private messages? That might even the odds a bit...
That's only a good option in games where the roles are a bit unknown.  If this game didn't have a cultist, it's possible you may have gotten one wolf.  As it is, the Cultist is a 3rd party who knows the wolves but can't talk to them unless he's targeted (in which case, the wolves don't get a kill that night).

In Kingmaker games (Another variant that plays better with more people), you have a Hero who can talk to the spy if he's ever found to counteract the Cultist (same thing).

With 10 people, it generally is hit or miss anyway.  From what I've seen, it may take a round or two to get an idea of who's voting for what and how they're acting, which is one of the ways to detect who is and isn't a wolf.
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« Reply #164 on: December 15, 2008, 07:51:27 PM »

So, JC. How long do we have to wait till you start your game?
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« Reply #165 on: December 15, 2008, 09:44:38 PM »

So, JC. How long do we have to wait till you start your game?


14 seconds.

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Aeson
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« Reply #166 on: December 15, 2008, 10:00:37 PM »

Why so long? Wink
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« Reply #167 on: December 16, 2008, 01:18:04 AM »

Why so long? Wink

Your mom takes a while to dismount.

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Aeson
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« Reply #168 on: December 16, 2008, 01:27:26 AM »

Your mom takes a while to dismount.

 Wink

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