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Drewcifer
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« on: January 25, 2009, 05:02:17 PM »

With as far as DQ has evolved, with the major modifications made to 3rd ed, I am wondering if there are any other suprises a player may have when are making a char/selecting a college? I ask this for two reasons. The first, as you all already know, I was less than pleased with myself in selecting the college of Naming. With what I knew of the 'in home' modifications, I thought, from what I knew, that Naming would be a powerful college. Imo, it isn't. Are there any other colleges that have been 'nerfed', but not documented?

More specifically, has the college of Shaping been neutered? The answer to this question has a heavy influence in my attedance at the masters game...

Now that I think about it, I think it would be helpful for the players and future players to know which colleges of magic have been affected by DQ v.3.5.
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Rakor
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« Reply #1 on: January 25, 2009, 05:19:59 PM »

To my knowedge, none of the colleges of magic have been, as you put it, nerfed, everything runs just as indicated in the 3rd ED DQ Rule Book.

As to your issue with Naming, if a namer is unaware of the college of an enemy mage he cannot use a counterspell to stop an incoming spell. Think of it as a matter of timing, in order for a namer to ID the college of an enemy mage, he must first see the mage cast a spell and once a spell is cast it is too late to try and counter it.
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-Scott

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« Reply #2 on: January 25, 2009, 07:06:52 PM »

I think Drew wants to know, in what way did we modify shaping magic (eg we said that if a weapon does D damage then it can only go up to a + 1 or +2 but not a + 4).
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Rakor
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« Reply #3 on: January 25, 2009, 07:29:22 PM »

I think Drew wants to know, in what way did we modify shaping magic (eg we said that if a weapon does D damage then it can only go up to a + 1 or +2 but not a + 4).
That only applies to Permanent Enchantment (magic weapons) not spells cast over non-enchanted weapons (Weapon of Flames spell), we have not modified spells of the college of shaping magic on any other college in any way.
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-Scott

Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
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« Reply #4 on: January 26, 2009, 10:47:48 PM »

<<As to your issue with Naming, if a namer is unaware of the college of an enemy mage he cannot use a counterspell to stop an incoming spell. Think of it as a matter of timing, in order for a namer to ID the college of an enemy mage, he must first see the mage cast a spell and once a spell is cast it is too late to try and counter it>>

Whayt if you've seen that enemy in action before? either in another adventure or even in the current one. once you've seen him in action, you should have a good idea what college the guy is using before he casts any spells your way. Would that not give you an edge in countering them?

Will
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Rakor
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« Reply #5 on: January 26, 2009, 11:08:37 PM »

<<As to your issue with Naming, if a namer is unaware of the college of an enemy mage he cannot use a counterspell to stop an incoming spell. Think of it as a matter of timing, in order for a namer to ID the college of an enemy mage, he must first see the mage cast a spell and once a spell is cast it is too late to try and counter it>>

Whayt if you've seen that enemy in action before? either in another adventure or even in the current one. once you've seen him in action, you should have a good idea what college the guy is using before he casts any spells your way. Would that not give you an edge in countering them?

Will
Certainly, if you have encountered an enemy mage in a prior scenario and you know what college of magic he is a member of, then a Namer need not wait to see what spell he is going to throw to identify his college.
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-Scott

Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
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« Reply #6 on: January 29, 2009, 09:26:57 AM »

also one might be able to tell just from the scenario.  If we are entering a castle with all kinds of undead, you might want to cast Major Necro on everyone to raise their resistance, and be ready to drop an area counter spell on any Necro-looking NPC that pops up.  This is more effective than Dragon Flames, because, if the pop up NPC is not a bad guy they don't care if you just countered them.  They tend to be upset if they are wrongfully charred to a crispy blackness.  laughing

Back in the day when we played DQ a lot, our namer would just put likely counter spells on us to raise our Magic Resistance.  Our GMs all to often hit us with resist or die spells.

Drew,
I don't really understand, "Why do you think the namer is nerfed?"
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« Reply #7 on: January 29, 2009, 06:04:47 PM »

And then there is gossip, shop-talk, and sage advice. Certain people get reputations, some undeserved. But still most talk will have a grain of truth behind it. Furthermore, when someone goes outside the law or goes rogue per a particular organisation, "Wanted" posters will go up on that individual. Such posters will include all known information about that individual. Consequently, when we run into such in the wild, the more experienced amoung us may have a chance at recognizing the rogue  and know his college and thus have a head start on counter spells.

Will
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« Reply #8 on: January 30, 2009, 08:53:42 AM »

Yeah, well said Will.  It would be silly for the players to not check out the rumors about the Witch on the hill, the enchanted wood, the Warlock of the barrows, or what ever person or place we are about to encounter.  And then with a little fore knowelege having the namer counter spell us and prepared to have the drop on the bad guy.

I can hear the lamentations now, if only Pip where here, he could save us...
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