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Skills or weapons not in the DQ book?
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Topic: Skills or weapons not in the DQ book? (Read 2231 times)
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wmullen
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Skills or weapons not in the DQ book?
«
on:
January 26, 2009, 10:56:29 PM »
Climbing, diving, small boat handling are skills not in the DragonQuest 3rd ed book. What other skills have the Dragon Isles team added?
Any weapons added that are not in the book? I thought I saw a reference to Katan and wakasashi at Vernecon.
Us there Suegecraft as either a skill or as a weapon?. I could see ballistas mounted as a broadside on larger ships. Catapults and trebuchets would be need to reduce a strong point manned by the enemy.
Will
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Last Edit: January 29, 2009, 10:23:50 PM by Rakor
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Will
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Rakor
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Re: Skills or weapons not in the DQ book?
«
Reply #1 on:
January 26, 2009, 11:05:44 PM »
Quote from: wmullen on January 26, 2009, 10:56:29 PM
Climbing, diving, small boat handling are skills not in the DragonQuest 3rd ed book. What other skills have the Dragon Isles team added?
Climbing, Diving, Small Boat Sailing, Wagoneering, Swimming, Herbalist and DragonLore are the skills of note that have been added.
Climbing, Diving, Small Boat Sailing, Wagoneering and Swimming all follow the Horsemanship experience point chart and, like horsemanship (called Beastmanship in DI) take no time to increase.
Herbalist is a special skill that can only be learned by attending the Herbalist Academy on Lopa Danai and DragonLore is similar to Beastmaster but can only be learned by people from Heerad Danai or by being accepted into the Order of the Sky Rider (Dragon Riders).
Quote from: wmullen on January 26, 2009, 10:56:29 PM
Any weapons added that are not in the book? I thought I saw a reference to Katan and wakasashi at Vernecon.
We have added 4 weapons: Katana, Wakasashi, Sai and Vara Sticks, each has their own experience chart and vital statistics.
Quote from: wmullen on January 26, 2009, 10:56:29 PM
Us there Suegecraft as either a skill or as a weapon?. I could see ballistas mounted as a broadside on larger ships. Catapults and trebuchets would be need to reduce a strong point manned by the enemy.
Will
The use of Seige weapons has generally fallen under the Mechanician skill, but the best place to learn that is in the War College from the Seige Masters.
«
Last Edit: January 29, 2009, 10:37:37 PM by Rakor
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
wmullen
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Re: Skills or weapons not in the DQ book?
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Reply #2 on:
January 29, 2009, 07:10:59 PM »
<<Katana, Wakasashi, Sai and Vara Sticks, each has their own experience chart and vital statistics. >>
is this info posted anywhere. I am working on computerizing all the tables for easy look-up.
Is the Mechanician skill a discounted skill at the War College? My reading of that skill in "Da BOOK" indicates that it is useful for setting mechanical traps. However, a Mechanician is not given any ability at de-traping the devicesof others. You need to be a Spy or Theif to do that. How have you expanded the abilities of the Mechanician? Do you have Mechanicians serving as "gunners" on board ships? It would seem to me that siege weapons need to bedefined in ways similar to regular weapons, i.e. IV, SC and Damage.
Will
«
Last Edit: January 29, 2009, 10:37:21 PM by Rakor
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Rakor
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Re: Skills or weapons not in the DQ book?
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Reply #3 on:
January 29, 2009, 10:28:36 PM »
We have most of the relevant tables in MS Excel format already so that we can print them off for use in the game. Do you have Microsoft Excel? If so I can send you the tables we already have done.
The Siege Masters (a branch of the War College) gets a 10% discount on experience to raise Mechanician skill. And yes, to disarm a trap build by someone else you would need to be a Spy or Thief.
Most boats in the dragon isles are flat bottom boats and not very large, so the vast majority of boats (90% or more) do not have true 'Siege weapons' as they are structurally too large and heavy for the vessels.
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Last Edit: January 29, 2009, 10:37:10 PM by Rakor
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Crispen Fry
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Re: Skills or weapons not in the DQ book?
«
Reply #4 on:
January 30, 2009, 09:03:15 AM »
Quote from: Rakor on January 29, 2009, 10:28:36 PM
We have most of the relevant tables in MS Excel format already so that we can print them off for use in the game. Do you have Microsoft Excel? If so I can send you the tables we already have done.
Is that posted somewhere I could download? If not could you e-mail me a copy?
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DIUser
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Re: Skills or weapons not in the DQ book?
«
Reply #5 on:
January 30, 2009, 10:08:12 AM »
Quote from: Rakor on January 29, 2009, 10:28:36 PM
Most boats in the dragon isles are flat bottom boats and not very large, so the vast majority of boats (90% or more) do not have true 'Siege weapons' as they are structurally too large and heavy for the vessels.
Large flat bottom boats, such as war galleys rowed by slaves or such, also mounting a ram, could easily have a large catapult mounted fore-and aft.
This is likely what Will was referring to.
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Rakor
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Re: Skills or weapons not in the DQ book?
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Reply #6 on:
January 30, 2009, 01:14:16 PM »
Quote from: DIUser on January 30, 2009, 10:08:12 AM
Large flat bottom boats, such as war galleys rowed by slaves or such, also mounting a ram, could easily have a large catapult mounted fore-and aft.
This is likely what Will was referring to.
Yes, but I did not think that any of the boats that sail within the kingdom water boundary's are that big. Another question for a different source...
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
wmullen
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Re: Skills or weapons not in the DQ book?
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Reply #7 on:
January 30, 2009, 02:08:18 PM »
I have ms Office for both Windows and Mac, as well as iWork. Having all the Excel and/or other forms that have all the information would save me a lot on data entry AND hope me to avoid the inevitable typos.
I am a Programmer by training and by inclination. My goal is to put together a database with all the forms built in. When done, I want to be able to generate a character and track its growth with the computer doing all the grunt work behind the scenes. All I would do is make the decisions on where to spend my EP, Shells, Favors, etc. Once properly debugged, I would make this database freely available to any of the GMs who want it. I'll plan to use FileMaker Pro, which is a cross-platform database, so that the program could be used on both Windows and Macs.
re. boats
While I remember that the waters within the DI are shallow, my mind was envisioning deep water craft. Furthermore, I was thinking more along the lines of Ballistas rather than catapults. Trebuchets would be WAY TOO BIG for most vessels. Onager types have a HUGE kick that could spring the timbers of most vessels. On the other hand, Ballistas are simply scaled up bows and arrows. I a ship, flat bottomed or not, of 150 to 200 feet in length, it should be possible to get a broadside of 6 or 8 such devices. Tip the javelin sized arrows with either a flame or spell warhead and you could do significant damage to the other side.
FWIW, I have some onager and ballista miniatures. Any strongpoint storming modules coming up?
Will
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Crispen Fry
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Re: Skills or weapons not in the DQ book?
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Reply #8 on:
January 30, 2009, 02:24:39 PM »
Quote from: wmullen on January 30, 2009, 02:08:18 PM
I am a Programmer by training and by inclination. My goal is to put together a database with all the forms built in. When done, I want to be able to generate a character and track its growth with the computer doing all the grunt work behind the scenes. All I would do is make the decisions on where to spend my EP, Shells, Favors, etc. Once properly debugged, I would make this database freely available to any of the GMs who want it. I'll plan to use FileMaker Pro, which is a cross-platform database, so that the program could be used on both Windows and Macs.
If you'd like to collaborate on a project, please let me know. I was thinking along the same lines, only not in filemaker, I don't have access to (or have even seen) fileMaker Pro.
We could break it into chunks. I was thinking of making a character generator, to speed things up for DI01, and make it easier for the GM to help the rookies. If I make that piece to fit with what you're doing there is a obvious benefit to both of us.
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Rakor
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Re: Skills or weapons not in the DQ book?
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Reply #9 on:
January 30, 2009, 02:46:55 PM »
Quote from: wmullen on January 30, 2009, 02:08:18 PM
I have ms Office for both Windows and Mac, as well as iWork. Having all the Excel and/or other forms that have all the information would save me a lot on data entry AND hope me to avoid the inevitable typos.
I am a Programmer by training and by inclination. My goal is to put together a database with all the forms built in. When done, I want to be able to generate a character and track its growth with the computer doing all the grunt work behind the scenes. All I would do is make the decisions on where to spend my EP, Shells, Favors, etc. Once properly debugged, I would make this database freely available to any of the GMs who want it. I'll plan to use FileMaker Pro, which is a cross-platform database, so that the program could be used on both Windows and Macs.
Quote from: Crispen Fry on January 30, 2009, 02:24:39 PM
If you'd like to collaborate on a project, please let me know. I was thinking along the same lines, only not in filemaker, I don't have access to (or have even seen) fileMaker Pro.
We could break it into chunks. I was thinking of making a character generator, to speed things up for DI01, and make it easier for the GM to help the rookies. If I make that piece to fit with what you're doing there is a obvious benefit to both of us.
I actually have most of a character generator created in Excel (and yes is was a pain) but I never was able to complete it, I got too bogged down in making the mage spell portion work and then lost time to complete it. I am not familiar with Filemaker so is that something that would be packaged as an executable application to used on any PC (I have some experience with Authorware 6.0 and 6.5) of something different?.
Quote from: wmullen on January 30, 2009, 02:08:18 PM
re. boats
While I remember that the waters within the DI are shallow, my mind was envisioning deep water craft. Furthermore, I was thinking more along the lines of Ballistas rather than catapults. Trebuchets would be WAY TOO BIG for most vessels. Onager types have a HUGE kick that could spring the timbers of most vessels. On the other hand, Ballistas are simply scaled up bows and arrows. I a ship, flat bottomed or not, of 150 to 200 feet in length, it should be possible to get a broadside of 6 or 8 such devices. Tip the javelin sized arrows with either a flame or spell warhead and you could do significant damage to the other side.
FWIW, I have some onager and ballista miniatures. Any strongpoint storming modules coming up?
Will
We do not have any planned, what we also need is some basic write-ups of shallow water (4' to 10' depth) flat bottom boats so we can see what we are really working with. With only one or two exceptions,the water within the Kingdom never gets deeper than 3.3 fathoms (20 feet), so that is the kind of sailing vessel most commonly seen. Now anything that goes to the Polar Sea would need to be larger as the water depth is deep enough (60' feet) where the ocean floor is no longer visible. But there are only 2 ships that have been introduced that are of that size.
In one scenario, the party does board a ship with a small ballista mounted in the bow and two large crossbows (one mounted on the port and one mounted on the starboard rail), but no other boats or ships have been introduced with large weaponry, not that it is really needed with in the borders of the kingdom.
The Siege Masters use floating platforms mounted on the backs of War Hippo's (yes I said War Hippo's) to make use of any siege equipment within the Kingdom. No one has had any interest in working with the Royal Calvary (War Hippo's) yet, so there is no official write-up yet.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Crispen Fry
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Re: Skills or weapons not in the DQ book?
«
Reply #10 on:
January 30, 2009, 02:58:38 PM »
Quote from: Rakor on January 30, 2009, 02:46:55 PM
I actually have most of a character generator created in Excel (and yes is was a pain) but I never was able to complete it, I got too bogged down in making the mage spell portion work and then lost time to complete it.
Maybe I could get a copy of your work on the 21st, and help take some steps forward.
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Rakor
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Re: Skills or weapons not in the DQ book?
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Reply #11 on:
January 30, 2009, 03:00:55 PM »
Not a problem at all... <ponders whether or not Crispen will be able to follow the convoluted process of the 'different mind' that was being used to create it>
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
wmullen
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Re: Skills or weapons not in the DQ book?
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Reply #12 on:
January 31, 2009, 01:56:53 AM »
re. boats
During the Civil War, the Union used iron and timber clad warship on the Mississippi and Ohio rivers. Ol' Muddy is/was notorious for its shallow waters, shifting sand bars and other navigable hazards. The big advantage that the Union had over the Dragon Isles is STEAM. When you are dependent on wind or muscle power, you are limited in size and weight for your ships, when in constricted waters. On the open ocean with room to manuever, it is a different story.
re. Programming
I started this project of mine by working on one of the Excel spreadsheet that Mark sent me. I quickly ran into the limitations of that product especially in the area of table lookup functions. I suppose that I could have solved the problem using Visual Basic, but my Vb is very rusty. Since I was going to have to relearn a language, I decided to opt for a cross platform system so that whatever I wrote could be used by Mac owners as well as PC owners. Since I have several of each, I have machines on which I could test the finnished product. I decided on Filemaker since it has programming interface that is similar to Access and has both Mac and Windows runtime environments. While I've done some DB developemnt it has been a while since I've actively programmed. I am using this to get the ol creative juices flowing again.
While I'd like to see what you two have done, since it seems that you are focussed on a PC only solution, I'm ggoing to continue with Filemaker. Not everyone who has a PC can afford MS Office and most Mac owners would never deign to touch a Microsoft product.
I am retired and have been at loose ends for a while. I am having a lot of fun learning Filemaker and it, along with these chats, has given my life a little more focus. Send me what you've got. Maybe between the three of us ( or more if anyone else chimes in) we can come up with the Great DragonQuest App.
Scott,
email me the forms with the EP costs along with the stats on the additional weapons. Any other forms would be helpful as well. Any format is OK, I can convert most of them.
Will
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Crispen Fry
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Re: Skills or weapons not in the DQ book?
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Reply #13 on:
February 02, 2009, 07:56:00 AM »
Cool, Will, if I get anywhere usefull I'll send you what I have.
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wmullen
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Re: Skills or weapons not in the DQ book?
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Reply #14 on:
February 02, 2009, 08:12:29 PM »
has anyone here visited the web site
http://www.dragonquestfrontiers.com/
?
they have a couple of interesting additions to the set of professional skills. For example, Diplomat. To qualify, you need to have rank 8 in to additional languages other than your native tongue
Will
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Mperk
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Re: Skills or weapons not in the DQ book?
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Reply #15 on:
February 02, 2009, 09:18:18 PM »
Will, that is an awesome site. Maybe we can incorporate some of it in our campaign.
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Drewcifer
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MinMax!
Re: Skills or weapons not in the DQ book?
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Reply #16 on:
February 03, 2009, 02:02:54 AM »
It was pretty neat, if not a bit...powerful in the equipment section. The one thing that I found lacking was the xp cost for the different skills. Did any1 else who looked at it have any luck?
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wmullen
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Re: Skills or weapons not in the DQ book?
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Reply #17 on:
February 03, 2009, 08:47:51 AM »
I was looking for ep cost as well, with no success, but I did not check every nook and crany at that site
Will
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Re: Skills or weapons not in the DQ book?
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Reply #18 on:
February 03, 2009, 12:17:29 PM »
What did you guys think of all the added magic colleges and added spells to current colleges? Maybe we can take some of that as Esoteric spells or even allow someone that wants to pick up a 2nd college to pick up one of these.
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Rakor
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Re: Skills or weapons not in the DQ book?
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Reply #19 on:
February 03, 2009, 11:04:26 PM »
They cannot post the experience point costs as that would violate publishing rights or something like that.
I found the site a few years ago and was less than impressed with the balance of 'stuff', although some of the magic colleges we could add as only available as a second college due to the power and nature of the magic. We should probably get Verne's opinion how some of those colleges are balanced as compared to the ones in the 3rd ED DQ book before allowing any in the campaign.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
wmullen
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Re: Skills or weapons not in the DQ book?
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Reply #20 on:
February 04, 2009, 01:15:42 AM »
what did you think about the diplomacy and Rafter skills? Since in order to start in either, a person need to rank up to 8 in more than Khalish. So while either may be powerful skills, it would be quite a while before anyone could avail themselves of those skills.
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DIUser
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Re: Skills or weapons not in the DQ book?
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Reply #21 on:
February 04, 2009, 09:40:39 AM »
There would be considerable overlap with Courtier and Diplomat.
I recommend that we not expand the profession listing in such cases.
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Rakor
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Re: Skills or weapons not in the DQ book?
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Reply #22 on:
February 05, 2009, 09:21:55 PM »
We had generally decided that there is one common language in the Kingdom of the Dragon Isles. And I agree that we do not really have a need for either the Diplomat or the Rafter skills from the website and his 'house rules'. They are all good ideas, but not ones that I see as we really
need
to include.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
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