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Author Topic: VerneCon 2008  (Read 7260 times)
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Bad Ash
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« Reply #60 on: January 08, 2009, 02:18:40 PM »

I like the idea that part of the original pentad stays in place. I agree that it would undo some hard work of the original members, and could ultimately cause a lot of chaos. But definitely get Eric, Tracy and Jay replaced. Maybe it would be wise to have a representative from the Ohio bunch (Brent?) and the MI group (Bill?) - to help represent everyone. I realize it might make it hard to have meetings, or playtests, but with meetings you can always do a conference call, so that is doable.

And Scott - stuff may be custom orders, but people don't even know what it out there for them to do as custom orders. And what Mark said...  "I understand Scott but I think all they want is an idea of what is possible and how do you buy it and how much does it cost (ie you can buy a weapon that adds 20% to SC and 2 to Damage if you pay X amount of SS and 4 favors, etc.).  I think you have something like that out there but I don't know where." .  ..I realize you don't want a Magic General Store. And it doesn't have to be that way. We are not saying to make everything super-duper affordable, but the masses should at least know what they could be saving for, how to order it, when they can expect it to be done, etc. As far as I know, nothing exists that tells us that.

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« Reply #61 on: January 08, 2009, 02:58:40 PM »

Yeah, I have been somewhat printing impared until recently, so I have to re-print the Players Guides and those will have all the 'cost per favor' guidelines. I was also thinking that we need to have all the judges meet and walk through MI creation so we are all on the same page.
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« Reply #62 on: January 09, 2009, 03:26:23 AM »

I like the idea that part of the original pentad stays in place. I agree that it would undo some hard work of the original members, and could ultimately cause a lot of chaos. But definitely get Eric, Tracy and Jay replaced.
For what it's worth, I've been sort of a defacto Jay fill in.  My time commitment was limited before.  I have a bit more time now, but I don't want to overcommit myself either.

New Blood in the Pentad isn't a bad idea.  Keeping some of the old blood isn't a bad idea.  They both can be accomplished.  However, I do think the Pentad should try to replace it's own members instead of a public vote.  There is more to being a Pentad member than simple politics and popularity.

Either way, the Pentad has several advisors outside the actual Pentad, and as long as it keeps itself open like that, I think it can succeed.

As for magic items, part of the problem is the way things work in DQ, where some items are more affordable than others simply because of the material.  A magic sword costs a lot more than a magic quarterstaff of the same caliber enchantment.  While that's good for setting material, it's problematic in a living campaign where balance is an issue.
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« Reply #63 on: January 09, 2009, 07:34:13 AM »

As for magic items, part of the problem is the way things work in DQ, where some items are more affordable than others simply because of the material.  A magic sword costs a lot more than a magic quarterstaff of the same caliber enchantment.  While that's good for setting material, it's problematic in a living campaign where balance is an issue.

And the pentad should correct the balance issue.  To me it would be by shifting the made to order stuff, to be only availible to noblity.  With a plain chart that showed what a noble or (to a lesser extent) a gentry could order, and then the rest of the magic only available in a festival and then only with a pre-advertised number of favors and money.  This is easy to work into the story line.  The higher classes have the shapers busy, so only those of high class could have made to order stuff.  The rest is sort of cast off stuff the upper class would rather have the money than the lesser of the three magic swords they've commisioned.

This is not the same as a D&D magic store.  At the festival we should have a pre-planned stack of titles to specific magic items for sale, once sold it's gone.  If things don't sell they stay in the stack for next festival.  If players sell stuff back to the bank (so to speak) it goes into the stack for some else to buy at festival.  There are details to work out but it is doable. 
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« Reply #64 on: January 09, 2009, 10:32:34 AM »

And the pentad should correct the balance issue.  To me it would be by shifting the made to order stuff, to be only availible to noblity.
This is reasonable, for giving value to the players with the higher classes.

However, I submit that other variables to be considered should include the number/source of favors, stuff available to secret society members, and stuff available to high ranking members in branches of any of the military heirarchies.
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« Reply #65 on: January 09, 2009, 02:26:51 PM »

However, I submit that other variables to be considered should include the number/source of favors, stuff available to secret society members, and stuff available to high ranking members in branches of any of the military heirarchies.
yeah, I agree, those things should count too.
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« Reply #66 on: January 09, 2009, 07:26:23 PM »

Here are the rules for magic item creation, we came up with these over the summer and have made it into one incarnation of the GM reference guide but I have been unable to actually get any new Players reference guides printed.

These rules apply to ALL magic item creation and ownership...

And we are not limiting magic item purchase to one social class or another, as long as you have the money and favors and are willing to wait for the item anyone can make a purchase.



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« Reply #67 on: January 13, 2009, 09:18:13 AM »

And we are not limiting magic item purchase to one social class or another, as long as you have the money and favors and are willing to wait for the item anyone can make a purchase.

This makes it seem like Social Class is less important than Money and Favors???  Cultures that employ Class distinction seldom let money and favors be little more than tools the upper class uses to maintain control.   I appologize if this seems argumentive, but Nobility and Gentry should be more than fancy clothes and talking funny.

If I understand, right at the moment all magic items are frozen, and you will soon open that up again based on your attached rules.

It seems that as you let people buy magic again, the Nobles should go first, if there are any magic labor hours and materials left, then Gentry with the Orders and Societies, then if anything is left everyone else. 

But, rather than this become a burden of additional things to concider, let it be a way to slowly unravel the Freeze.  Let only Nobles buy custom made magic, only at festivals, say from now 'til gencon.  It no Noble steps up let Gentry buy.  This will let you slowly see how players respond to the new rules and not have the feeding frenzy of rules lawyers (we say weasels in Michigan).  I would sugest that each new custom item be reviewed by a commitee you appoint, and would have a need to build it time equal to the time it takes to review. 

If you adopt that, you should have a few off the shelf items availible at Festivals.  These would be completely controled by creating the Title ahead of time and when the item is bought the title is handed to the new owner and is no longer publicly availible.

This methodology should releave you the high volume of demand on your time as the weasels jocky to get you to approve their lastest gizmo.
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« Reply #68 on: January 13, 2009, 02:33:38 PM »

Also, I'm sure that none of the Pentad wish to keep a running inventory of magic items that are held by players, let alone NPCs; but one of these days the GMs will find that the older modules have become too easy, and the new ones are not posing much of a challenge.

The more magic that is in the public domain, the more important it will be for those of us who are writing adventures to know what magic the players have in their possession.

I suggest that such an inventory be created and maintained, just so those who are directing the Dragon Isles game can keep control of it.

Naturally, I recommend that records also be maintained on the player characters: The numbers at each adventure level, in each magic college and at which profession and weapon level, at the least.

Scott: you are going to need to do some of this just to keep the master and grandmaster levels under control. 
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« Reply #69 on: January 29, 2009, 11:20:45 PM »

Something else I just remembered about creating magic items, and for the sake of this post I will use weapons for my example. In DI we have allowed the use of Obsidian weapons which do not have to be treated as heavily with precious metals, but there is not an infinite supply of Obsidian, so (at least in my mind) all enchanted Obsidian weapons were a custom order.

Now, on to enchanted regular weapons and armor (good old steel)...
Monetarily speaking, to enchant steel, the item needs to be first True Silver Gilded to negate the disruption that the Iron has on the flow of manna. That gilding makes the item 180x normal cost. Then if you factor in the 120x cost for Enchanted Weapon that equates to 300x the normal cost of the item. Using Broadsword as an example, which costs 20 SS, that would make an enchanted steel broadsword cost 6000 SS.

And this is why there are no 'standard magic items' available for sale at Festivals.
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-Scott

Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
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« Reply #70 on: January 30, 2009, 08:24:33 AM »

If that is the case, Rakor, then why am I having a hard time finding any reference to that in the DQ book? And wouldn't silvering it work, as well?
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« Reply #71 on: January 30, 2009, 01:18:38 PM »

It is in the section about Magic and gilding weapons to overcome the Iron to allow for the flow of manna. I spoke with Verne some time ago about this and was told that for any Steel item to be enchanted it would have to be true silver gilded to overcome any and all disruption to the flow of manna to allow for the enchantment to take. That is not specifically in the book, probably something that they thought was a 'common sense thing' to overcome Cold Iron.
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-Scott

Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
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