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Summoning, storing, and using manna
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Bad Ash
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Summoning, storing, and using manna
«
on:
January 15, 2009, 10:34:45 AM »
So, can anyone give me the simple-to-follow instructions (equations are fine too) of the steps involved in:
1. Summoning Manna
2. Storing Manna (how much, how long, etc)
3. Using Manna (including percentages for boosting, avoiding back-fire, etc)
I have to ask everytime at the table, and I would like to just have it written down so that I have something to follow. Thanks.
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In order to find her equal, an Irish woman is forced to converse with the Almighty.
Dear Diary,
Today I was pompous and my sister was crazy. Then we went and got ourselves abducted by crazy hillfolk. It was the best day ever!
Rakor
Self-appointed Master of the Obvious
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Re: Summoning, storing, and using manna
«
Reply #1 on:
January 15, 2009, 11:10:10 AM »
Quote from: Bad Ash on January 15, 2009, 10:34:45 AM
So, can anyone give me the simple-to-follow instructions (equations are fine too) of the steps involved in:
1. Summoning Manna
2. Storing Manna (how much, how long, etc)
3. Using Manna (including percentages for boosting, avoiding back-fire, etc)
I have to ask everytime at the table, and I would like to just have it written down so that I have something to follow. Thanks.
1. Summoning Manna
If you roll over your %age, you get 2 manna points per Fatigue point spent
If you roll under your %age but more than 1/2 your %age you get 3 manna points per Fatigue point spent
If you roll less than 1/2 your %age but more than what would be an Armor Penetrating result you get 4 manna points per Fatigue point spent
If you roll what would be an Armor Penetrating result you get 6 manna points per Fatigue point spent
If you roll what would be a Potential Grevious result you get 8 manna points per Fatigue point spent
2. Storing Manna
You may hold a number of manna points equal to your WP safely
You may hold manna for a number of pulses equal to your WP/5 (rounded Down)
You may spend up to your WP/5 (rounded Down) Fatigue points each time you summon manna
3. Using Manna
It costs 2 manna points to cast a General Knowledge spell
It costs 4 manna points to cast a Special Knowledge spell
For every Rank you have in Summon Manna you may learn one Manna Ability, these abilities have (for the most part) 3 stages with each stage being a separate choice. Generally the increased levels allow for the spending of more than one manna point to gain the bonus. I would rather not detail the entire list of per manna point bonuses here, but the list of abilities are:
1. Increased Manna Handling: This ability allows the mage to increase the chance of successfully casting spells.
2. Decrease Chance of Backfire: This ability allows the mage to increase the danger or backfiring when casting a spell.
3. Reduce Resistance Level: This ability allows the mage to reduce the passive magic resistance of his target when casting a spell.
4. Parry Spell: This ability allows the mage to increase his or her own magic resistance vs. one spell while casting an attack spell.
5. Control Backfire: This ability allows the mage to reduce the overall severity of his or her roll on the backfire table. You must have attained at least Rank 12 in Summon Manna to be eligible to learn this ability.
6. Increase Spell Power: This ability allows the mage to artificially increase the effective rank of a spell that he or she is casting. You must have attained at least Rank 12 in Summon Manna to be eligible to learn this ability.
7. Manna Focus: This ability is automatically taught when the mage attains Rank 13 in Summon Manna (no other choice is allowed) and allows the mage to draw one additional point of manna per Fatigue point spent.
8. Increased Manna Focus: This ability is automatically taught when the mage attains Rank 20 in Summon Manna (no other choice is allowed) and allows the mage to draw two additional points of manna per Fatigue point spent.
I can e-mail you something more detailed if you wish or if it can wait till February, I can hand you a printout at the Masters Game or Playtest of Crispen's DI19.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Bad Ash
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Re: Summoning, storing, and using manna
«
Reply #2 on:
January 15, 2009, 11:15:26 AM »
Man, you rock. This is better than I hoped for. Thanks!!
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In order to find her equal, an Irish woman is forced to converse with the Almighty.
Dear Diary,
Today I was pompous and my sister was crazy. Then we went and got ourselves abducted by crazy hillfolk. It was the best day ever!
Rakor
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Re: Summoning, storing, and using manna
«
Reply #3 on:
January 15, 2009, 01:10:46 PM »
I try, and it helps that I have the rules right here for reference.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
DIUser
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Re: Summoning, storing, and using manna
«
Reply #4 on:
January 15, 2009, 01:39:04 PM »
I recommend that the Pentad consider a palm card or short cheat sheet that lists all of this stuff on it, that they can pass out at the table before the adventure starts, to assist the players.
Not just magic, but all of the extra stuff that is a part of the DI campaign that is a change from the Rule Book itself.
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Rakor
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Re: Summoning, storing, and using manna
«
Reply #5 on:
January 15, 2009, 01:59:27 PM »
We have 2 players guides that have all the rules changes in them that Mark keeps and brings to Cons and I hope to be able to have at least 2 more by Origins so that we would have 4 per table. Cheat cards would not do the new rules any justice, the DI reference guides for the new rules is over 20 pages long. It would be better for players to keep their own notes on what new rules affect their character.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Crispen Fry
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Re: Summoning, storing, and using manna
«
Reply #6 on:
January 16, 2009, 08:40:35 AM »
I use a 'tent' and put Crispen Fry on the front so everyone knows my character name, and on the side facing me I have my summon mana %, which is like 130, then half 65, then 18, then 7, or what ever the math is so I can just roll and look at my card instead of doing math all the time.
( I still think we should be allowed to hold mana longer )
Ash, when you can do esoteric magic look at deepening the well. It was designed to help with holding mana.
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Mperk
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Re: Summoning, storing, and using manna
«
Reply #7 on:
January 16, 2009, 09:43:20 AM »
Quote from: Rakor on January 15, 2009, 11:10:10 AM
1. Summoning Manna
If you roll over your %age, you get 2 manna points per Fatigue point spent
If you roll under your %age but more than 1/2 your %age you get 3 manna points per Fatigue point spent
If you roll less than 1/2 your %age but more than what would be an Armor Penetrating result you get 4 manna points per Fatigue point spent
If you roll what would be an Armor Penetrating result you get 6 manna points per Fatigue point spent
If you roll what would be a Potential Grevious result you get 8 manna points per Fatigue point spent
2. Storing Manna
You may hold a number of manna points equal to your WP safely
You may hold manna for a number of pulses equal to your WP/5 (rounded Down)
You may spend up to your WP/5 (rounded Down) Fatigue points each time you summon manna
3. Using Manna
It costs 2 manna points to cast a General Knowledge spell
It costs 4 manna points to cast a Special Knowledge spell
For every Rank you have in Summon Manna you may learn one Manna Ability, these abilities have (for the most part) 3 stages with each stage being a separate choice. Generally the increased levels allow for the spending of more than one manna point to gain the bonus. I would rather not detail the entire list of per manna point bonuses here, but the list of abilities are:
1. Increased Manna Handling: This ability allows the mage to increase the chance of successfully casting spells.
2. Decrease Chance of Backfire: This ability allows the mage to increase the danger or backfiring when casting a spell.
3. Reduce Resistance Level: This ability allows the mage to reduce the passive magic resistance of his target when casting a spell.
4. Parry Spell: This ability allows the mage to increase his or her own magic resistance vs. one spell while casting an attack spell.
5. Control Backfire: This ability allows the mage to reduce the overall severity of his or her roll on the backfire table. You must have attained at least Rank 12 in Summon Manna to be eligible to learn this ability.
6. Increase Spell Power: This ability allows the mage to artificially increase the effective rank of a spell that he or she is casting. You must have attained at least Rank 12 in Summon Manna to be eligible to learn this ability.
7. Manna Focus: This ability is automatically taught when the mage attains Rank 13 in Summon Manna (no other choice is allowed) and allows the mage to draw one additional point of manna per Fatigue point spent.
8. Increased Manna Focus: This ability is automatically taught when the mage attains Rank 20 in Summon Manna (no other choice is allowed) and allows the mage to draw two additional points of manna per Fatigue point spent.
I can e-mail you something more detailed if you wish or if it can wait till February, I can hand you a printout at the Masters Game or Playtest of Crispen's DI19.
So that's how it works? Now you tell me!
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Crispen Fry
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Re: Summoning, storing, and using manna
«
Reply #8 on:
January 16, 2009, 10:38:37 AM »
Quick question, just to clearify.
Rank 13 manna focus and Rank 20 increased manna focus; do they stack?
So at Rank 20 am I getting +3 manna per ft or +2 manna per ft?
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Bad Ash
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Re: Summoning, storing, and using manna
«
Reply #9 on:
January 16, 2009, 10:57:10 AM »
Quote from: DIUser on January 15, 2009, 01:39:04 PM
I recommend that the Pentad consider a palm card or short cheat sheet that lists all of this stuff on it, that they can pass out at the table before the adventure starts, to assist the players.
Maybe what the Pentad could do is just print up several separate copies of the manna rules displayed in this email, so that you have several available at each table - it is just a one page thing, so someone that doesn't need to refer to the manual for other stuff isn't hogging it from someone that might need to reference it for things here and there.
Quote from: Crispen Fry on January 16, 2009, 08:40:35 AM
I use a 'tent' and put Crispen Fry on the front so everyone knows my character name, and on the side facing me I have my summon mana %, which is like 130, then half 65, then 18, then 7, or what ever the math is so I can just roll and look at my card instead of doing math all the time.
Good idea too - using the tent, etc. But still don't think it would hurt to have several one page cheat sheets just for the manna rules.
Logged
In order to find her equal, an Irish woman is forced to converse with the Almighty.
Dear Diary,
Today I was pompous and my sister was crazy. Then we went and got ourselves abducted by crazy hillfolk. It was the best day ever!
Rakor
Self-appointed Master of the Obvious
Chancellor
Mentor
Karma: 9
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Posts: 1,664
Re: Summoning, storing, and using manna
«
Reply #10 on:
January 16, 2009, 12:29:34 PM »
Quote from: Crispen Fry on January 16, 2009, 10:38:37 AM
Quick question, just to clearify.
Rank 13 manna focus and Rank 20 increased manna focus; do they stack?
So at Rank 20 am I getting +3 manna per ft or +2 manna per ft?
At Rank 20 you get +2 per Ft spent.
Logged
-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Rakor
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Re: Summoning, storing, and using manna
«
Reply #11 on:
January 16, 2009, 12:30:46 PM »
Quote from: Bad Ash on January 16, 2009, 10:57:10 AM
Maybe what the Pentad could do is just print up several separate copies of the manna rules displayed in this email, so that you have several available at each table - it is just a one page thing, so someone that doesn't need to refer to the manual for other stuff isn't hogging it from someone that might need to reference it for things here and there.
Good idea too - using the tent, etc. But still don't think it would hurt to have several one page cheat sheets just for the manna rules.
As I have said previously, the Players Guides have the all our special DI rules in them and they are available at every con for players to use and copy what they need for their character.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Bad Ash
"It's never to early to start beefing up your obituary."
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"Good, bad, I'm the guy with the gun." Ash - AOD
Re: Summoning, storing, and using manna
«
Reply #12 on:
January 16, 2009, 02:11:13 PM »
Yeah - I know. You also said they are in a binder, and that currently we only have 2 available. All I am saying is to make several one page copies of the manna notes you posted here - and have several available at each table, so that a person who needs to read the manna stuff isn't hogging one of the two books from other players that may need to just look up something here and there. There aren't necessarily copy machines available at cons, and I doubt someone wants to take the time to hand write all that was included here, so I was just making a suggestion to help people out at the cons.
Logged
In order to find her equal, an Irish woman is forced to converse with the Almighty.
Dear Diary,
Today I was pompous and my sister was crazy. Then we went and got ourselves abducted by crazy hillfolk. It was the best day ever!
Mperk
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Re: Summoning, storing, and using manna
«
Reply #13 on:
January 16, 2009, 02:13:31 PM »
Quote from: Bad Ash on January 16, 2009, 10:57:10 AM
Maybe what the Pentad could do is just print up several separate copies of the manna rules displayed in this email, so that you have several available at each table - it is just a one page thing, so someone that doesn't need to refer to the manual for other stuff isn't hogging it from someone that might need to reference it for things here and there.
Good idea too - using the tent, etc. But still don't think it would hurt to have several one page cheat sheets just for the manna rules.
Good idea, that is easy to do.
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Crispen Fry
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Re: Summoning, storing, and using manna
«
Reply #14 on:
January 16, 2009, 02:43:56 PM »
Maybe hand them the sheet when they make a mage. The sheet should have all the summon mana skills. Then they can circle or check off which summon mana skills they take. Right now I have them all in little type scribbled across the bottom of my sheet and it's very hard to read.
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Rakor
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Re: Summoning, storing, and using manna
«
Reply #15 on:
January 16, 2009, 03:39:25 PM »
Anyone willing and able is more than welcome to make those 'cheat sheets' and we should have at least 4 Player Guide by Origins.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Crispen Fry
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Re: Summoning, storing, and using manna
«
Reply #16 on:
January 16, 2009, 03:58:39 PM »
I was trying to make a cheat sheet, but when I look at the players guide,
d. Artificially Increase Effective Rank of the Spell
i.
e. Artificially Enhance an Effect of the Spell
i.
makes it hard to write up. Am I looking in the wrong place for Summon Manna Feats? BTW I REALLY want the Increase Rank, and maybe Enhanced Effect. I might be whining about deepening the well again. I'm a manna junkie...
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Crispen Fry
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Re: Summoning, storing, and using manna
«
Reply #17 on:
January 16, 2009, 04:11:00 PM »
I see it in the 2a gm guide. I'll try a cheat sheet and post it soon.
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Rakor
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Re: Summoning, storing, and using manna
«
Reply #18 on:
January 16, 2009, 04:12:32 PM »
<grumble-grrr> I thought I had updated that version of the Players Guide. We made so many changes last year, I had a hard time keeping up with the GM guide, I will post the updated version of both the GM and the Player Guide, the only thing currently missing is the decision on Underwater Combat that I hope to have opinions and a decision on by Origins.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Bad Ash
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Re: Summoning, storing, and using manna
«
Reply #19 on:
January 17, 2009, 04:17:15 PM »
Quote from: Crispen Fry on January 16, 2009, 03:58:39 PM
I might be whining about deepening the well again. I'm a manna junkie...
They have support groups for that.
Logged
In order to find her equal, an Irish woman is forced to converse with the Almighty.
Dear Diary,
Today I was pompous and my sister was crazy. Then we went and got ourselves abducted by crazy hillfolk. It was the best day ever!
Rakor
Self-appointed Master of the Obvious
Chancellor
Mentor
Karma: 9
Offline
United States
Posts: 1,664
Re: Summoning, storing, and using manna
«
Reply #20 on:
January 29, 2009, 11:31:00 PM »
Cheat Sheet, as Ash suggested...
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Crispen Fry
Journyman
Karma: 12
Offline
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Posts: 649
Re: Summoning, storing, and using manna
«
Reply #21 on:
January 30, 2009, 08:26:09 AM »
Ok, So I'm too slow. I had something in mind like check boxes to check off which summon manna 'feats' were known, and blanks to write in summon manna %age, 1/2 %age, etc... I'll try to have something to show you by the 21st.
Which leads me to another question. Why DI GM guide feats are learned one at a time and DI Player guide states feats are in groups and earned at ranks (4, 8, 12, 16, & 20)?
I like the one at a time rule, there should maybe be more wording about the order but who would take Increase Cast Chance III for +5% before Increase Cast Chance I for +15%?
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Mperk
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Re: Summoning, storing, and using manna
«
Reply #22 on:
January 30, 2009, 12:21:58 PM »
We should also state what each feat is and its %.
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Rakor
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Re: Summoning, storing, and using manna
«
Reply #23 on:
January 30, 2009, 01:10:17 PM »
Quote from: Mperk on January 30, 2009, 12:21:58 PM
We should also state what each feat is and its %.
See my previous post...
Quote from: Rakor on January 16, 2009, 04:12:32 PM
<grumble-grrr> I thought I had updated that version of the Players Guide. We made so many changes last year, I had a hard time keeping up with the GM guide, I will post the updated version of both the GM and the Player Guide, the only thing currently missing is the decision on Underwater Combat that I hope to have opinions and a decision on by Origins.
Logged
-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Rakor
Self-appointed Master of the Obvious
Chancellor
Mentor
Karma: 9
Offline
United States
Posts: 1,664
Re: Summoning, storing, and using manna
«
Reply #24 on:
January 30, 2009, 01:12:34 PM »
Quote from: Crispen Fry on January 30, 2009, 08:26:09 AM
Ok, So I'm too slow. I had something in mind like check boxes to check off which summon manna 'feats' were known, and blanks to write in summon manna %age, 1/2 %age, etc... I'll try to have something to show you by the 21st.
Which leads me to another question. Why DI GM guide feats are learned one at a time and DI Player guide states feats are in groups and earned at ranks (4, 8, 12, 16, & 20)?
Old version of the Players Guide...
Quote from: Crispen Fry on January 30, 2009, 08:26:09 AM
I like the one at a time rule, there should maybe be more wording about the order but who would take Increase Cast Chance III for +5% before Increase Cast Chance I for +15%?
The idea is that there is a diminishing return for each manna point spent. That is why the first gets you +15%, the second only gets you an additional +10% and the third only gives you an additional +5%.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
Crispen Fry
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Re: Summoning, storing, and using manna
«
Reply #25 on:
January 30, 2009, 02:50:21 PM »
Quote from: Rakor on January 30, 2009, 01:12:34 PM
Old version of the Players Guide...
The idea is that there is a diminishing return for each manna point spent. That is why the first gets you +15%, the second only gets you an additional +10% and the third only gives you an additional +5%.
I'll go download the newest one. Sorry.
I understand the progression.
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Mperk
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Re: Summoning, storing, and using manna
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Reply #26 on:
January 30, 2009, 03:39:12 PM »
Quote from: Rakor on January 30, 2009, 01:10:17 PM
See my previous post...
I understand but what I am saying is to have it on the sheet so that they don't have to go look it up (hence the name "cheat sheet").
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Rakor
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Re: Summoning, storing, and using manna
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Reply #27 on:
January 30, 2009, 03:55:23 PM »
Quote from: Mperk on January 30, 2009, 03:39:12 PM
I understand but what I am saying is to have it on the sheet so that they don't have to go look it up (hence the name "cheat sheet").
See Crispen's previous post...
Quote from: Crispen Fry on January 16, 2009, 04:11:00 PM
I see it in the 2a gm guide. I'll try a cheat sheet and post it soon.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
DIUser
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Re: Summoning, storing, and using manna
«
Reply #28 on:
January 30, 2009, 04:13:48 PM »
Quote from: Mperk on January 30, 2009, 03:39:12 PM
I understand but what I am saying is to have it on the sheet so that they don't have to go look it up (hence the name "cheat sheet").
Or have it all on a 3x5, like the palm cards given out by the precinct captain 50' from the polling place on election day so that the faithful know who their sponsor wants them to vote for when they go in to vote.
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Rakor
Self-appointed Master of the Obvious
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Re: Summoning, storing, and using manna
«
Reply #29 on:
January 30, 2009, 04:43:40 PM »
I think what I may need to do is redesign the character sheet, making it 3 or 4 pages. One for Warriors and one for Mages... I'll see what I can come up with by Feb 21st.
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-Scott
Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
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