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wmullen
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« on: February 02, 2009, 04:28:38 PM »

 I was reading somewhjere that the major difference between DQ 2nd edition and DQ 3rd was that TSR sanitised the 3rd by removing references to Evil and to Black Magic.

How has that impacted the GMs in their approach to module development? It seemed that, while bad things happened, none oth the modulkes in which I participated, with one possible exception, did my character encounter evil directly. Most of my encounters seemed to be motivated by self interests that were, while at odds with my own, not necessarily evil. While the GMs may have taken some pains not to bring religion into the Dragon Isles, that does not mean that its folk would be entirely devoid of morals. If the Great Dragon drove off something or someone and ceded the Isles to all the folk promising to return when need arises, then that Dragon is the personification of Good. Is there a Great Evil in the world, perhaps dormant, perhaps working very subtly in shadows, seeking to undermine the morality of the folk and the gift of the Great Dragon?

Will
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Rakor
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« Reply #1 on: February 03, 2009, 11:16:59 PM »

Evil is not absent in the world, but DQ, unlike D&D, does not have a strictly set alignment system. It is assumed that all player characters are 'heros', while some may be more purely good than others, all are basically good in nature. Enemies that the players will face are at least evil from the perspective of the players and the kingdom in general (Near-folk (orcs), grim-folks (goblins), and the solar sea (southern) barbarians are examples). But there are some villians (Master Kell would be a perfect example) who are considered Evil by his actions and some creatures (undead) that are evil by their nature.

I would not wish for any player concern themselves overly much about whether or not your actions might be perceived as evil. If any player were to plan to do something truly 'evil' (so as to be out of character or against upright moral conduct) I for one would offer the warning to the player about how his or her actions may be interpreted and that he/she may be called to account for those actions at a later time.

To be sure, evil exists in the world, but as has been commented on in a different post, we had originally designed the world and the time to be a 'golden age' and a time of adventure for discovery. But it has been brought to our attention that the world needs a 'big bad' with which the players can derive direction for their lives. With that having been said, beware the rise of...







































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wmullen
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« Reply #2 on: February 04, 2009, 01:08:59 AM »

<<beware the rise of...

>>

oh, dear! something has snatched rakor. Could it be, might it be ... aarrrrrg. . . .
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