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wmullen
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« on: February 03, 2009, 09:20:28 PM »

I have been studying the cheat sheet and going over relevant passages in THE BOOK. I understand that DI hands out 140 Char Points in liue instead of rolling dice. Where I am getting a little lost are in what the modifiers do.

For example
Birth order table: an illegitimate gets a money mod of 5 and a base EP of 2500
If I keep 5 Char Points (CP) back I can go to the EP Table.
Under the Illegitimate column ar 5 CP, I see 8500 EP

Do I get only 8500 EP to start?
Or do I get 8500 from this table plus the 2500 from the Birth Order table for a total of 11,000 EP?
What does the 3.0 Exp Multi next to the CP remaining do?

Now for the money. Will still say that I am Illegitimate but of the Gentrybut of Average wealth. From the Gentry table I cross reference I by A and get  120.
Do I now multiply that 120 by
5 from birth table
2  from the Wealth table
6 from the Social Table
giving a total of 720?


Now lets go to the Race table (may be in the book but I haven't spotted it yet)
Lets say that I opted for Magefolk. I've spent the CP and done the other stuf,

What is the 1.5 EXM mean? Am I supposed to multiply the Start EP above by 1.5? Or4 do I multiply EP expenditures by 1.5 before subtracting from total EP/ is this all the time or just at Character generation>

Mage folk also have a notation of Alch/Court 25%
Does this mean that they get a 25% discount on EP expenditure for ranking up Alchemists and CourtesanS? Again, At Char gen only or at later times as well?

I'll talk about wyr in another topic since this one is already messy enough.



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Rakor
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« Reply #1 on: February 03, 2009, 11:01:48 PM »

Please, PLEASE, PLEASE do not reference the 3rd ED DQ book when looking at character creation other than to determine Fatigue and TMR. We are NOT using ANY part of the character creation system outlined in the 3rd ED DQ book for character creation.

The amount of Exp granted in the amount listed in the table (that already includes the base). Ignore that other column, it is just there for part of the math.

Ignore that table for wealth, I think it is supposed to do the multiplying for you, but it never seems to work. What you should get is 60 times (5 x 2 x 6) the wealth of the Danai that you come from. Fro example, an average poor Danai has a wealth modifier of 1, an average average wealth Danai (like Kalah Danai) has a wealth modifier of 5.5 and a truly rich Danai (like Kordath) has a wealth modifier of 10.

Ignore any references to Experience Point Multipliers, we have removed them from the math. Originally all non-folk races had to spend an increased amount of experience to raise weapons, spells, and skills AFTER character creation. But that added math was confusing many of our players, so we pro-rated the amount of experience that non-folk get for adventures by the correct ratio and now everyone uses the experience point charts that are listed in the 3rd ED DQ book. I have a chart that I can send you that has the breakdown of what race earns how much experience. By the same token, non-folk races have a pro-rated reduced cost for increasing attributes to take into consideration the reduced amount of earned experience.

Yes, any and all experience discounts (Mage folk also have a notation of Alch/Court 25%) apply at both character creation and during regular play.
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-Scott

Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
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« Reply #2 on: February 04, 2009, 01:28:44 AM »

I'm still a bit confused ... I'll re-read your post after a good nights sleep, maybe, I'll understand more tomorrow (today?)

Please email me the form you mentioned, along with the Excel sheets containing the EP costs of everything, that you mentioned in another thread, along with the stats on Katana, etc.

I believe the you mentioned that you were working on a Excel that would do Character generation. If you could send me that as well, I could use the logic in that to figure out what I am not understanding, above.

Thanks
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« Reply #3 on: February 04, 2009, 05:51:03 PM »

The wonders of a good night's sleep and a fresh look at everything.

I had an EP*iphany

let's say that
b = the base EP from the birthright table
c = the acters points remaining
m = the modifier from the starting EP table
then the algorythmis
Start EP = m[c] * b + 1000
which strangely enough Grin equals the coresponding EP in the starting EP table. This [rocess uses two tables and a tue programmer feels that using table is for sissy ;-) I can get rid of the larger Starting EP table by not looking up the multiplier. The resulting algorthm looks like

If c > 5
        then
        b * (3 + (c - 5)/ 10) + 1000
        else
If c < 1
        then
        1000
        else
        b * (c(1 - (c -1)/10)) = 1000

will return the correct starting EP for a given birthright

seriously, the Starting EP table is the way to go when trying to do this outside of a computer. But it way fun to look at the two table and figure out a way to derve the numbers algorythmically.

now to take another look at the money laundering scheme you guys developed.


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« Reply #4 on: February 04, 2009, 05:57:08 PM »

typo
the last line of the Algorythm should read
b * (c(1 - (c -1)/10)) + 1000
not
b * (c(1 - (c -1)/10)) = 1000

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« Reply #5 on: February 04, 2009, 06:40:53 PM »

my Character started as a Legitimate, commoner of average wealth from Hurai and I have not been able to figure out how his starting wealth should have been 330 shells. I went to the write-up on Hurai and found no reference to how rich they might be or any wealth modifier. Based on the chart in the cheat sheet, I should have started with 120 shells.

obviously, I am missing something.
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« Reply #6 on: February 05, 2009, 09:19:04 PM »

my Character started as a Legitimate, commoner of average wealth from Hurai and I have not been able to figure out how his starting wealth should have been 330 shells. I went to the write-up on Hurai and found no reference to how rich they might be or any wealth modifier. Based on the chart in the cheat sheet, I should have started with 120 shells.

obviously, I am missing something.
The chart on the cheat sheet is wrong.
Commoner = multiplier of 3
Average = multiplier of 2
Legitimate = multiplier of 10.
Hurai is an Average Wealth Danai (multiplier of 5.5)

3 x 2 x 10 = 60, 60 x 5.5 = 330.
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-Scott

Dragon Isle character - Master Maeric, Celestial Mage (Shadow-Weaver)
'Never disturb a sleeping Vorlon.'
'Kosh Lives!!!'
'Age and treachery will always overcome youth and skill.'
'I don't create all these problems, I just find them.'
'Do not meddle in the affairs of Dragons for you are crunchy and good with ketchup.'
'It doesn't matter how you get there if you don't know where you're goin.'
'Master of the Obvious, nothing gets past me. For example, right now you are reading this signature.'
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« Reply #7 on: February 05, 2009, 11:56:49 PM »

Ls there a chart where the wealth multiplier for each Danai is listed? I looked in the Player's guide and also in the Hurai reference and did not see anything there. The Player's guide mentioned wealth in passing and so did the Danai Reference, but I did not see a specific multiplier.
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