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D20 Feats A collection of feats.
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Written by Bront
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Thursday, 12 October 2006 |
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Natural Talent [General] A particular skill just comes naturally to you. Benefit: Choose one skill when you take this feat. You gain a +2 bonus to the skill, and the skill costs 1 point per rank to purchase, regardless what type of skill it is for your current class. Rank limits for class or cross class skills still apply, and this does not make the skill a class skill. Previously spent skill points are not refunded. Normal: Buying a cross class skill cost 2 skill point per rank. Special: This feat may be taken multiple times, each time applying to a different skill. |
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Written by Bront
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Thursday, 12 October 2006 |
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Dedicated Hunter[General] As a devoted warrior and tracker of your god, you have learned use the skills of nature along with your divine gifts. Requirements: Lay on Hands, Favored Enemy, Smite, Knowledge Religion 5, Survival 8 Benifit: You may multi-class freely between Ranger and Paladin and gain the following benifits: - Your Ranger Levels stack with your Paladin Levels for increasing the effects of Lay on Hands. - Your add one half your Paladin Levels (rounded up) to your Ranger Levels for qualifying for Favored Enemies. In addition, You can add your Ranger level to your Paladin level when smiting a Favored Enemy for the effect (but not the number of smites). - You may choose to make your Special Mount your Animal Companion as well. If you do so, use the following table instead of the Special Mount or Animal Companion table. Your Special Mount is summoned once, and then stays will you till it dies. Should the mount die, die, it immediately disappears, leaving behind any equipment it was carrying. you may not summon another mount for thirty days or until you gains a paladin or ranger level level, whichever comes first, even if the mount is somehow returned from the dead. During this thirty-day period, you take a -1 penalty on attack and weapon damage rolls. After those thirty days, you can immediately summon a new mount. The effective level is your Paladin level plus your effective Druid level granted to you by the Ranger class (One-half your Ranger level). You gain the mount as soon as this effective level is 5. All powers are identical to those stated in the Animal Companion or Special Mount rules. The choice to combine your Special Mount and Animal Companion is a one time choice made when you select this feat. Special Mount CompanionEffective Level | HD | NA | Str | Dex | Int | Special | 5th | +2 | +4 | +1 | +1 | 6 | Empathic link, improved evasion, share spells, share saving throws, Link | 6th-7th | +4 | +4 | +2 | +2 | 6 | Devotion | 8th | +4 | +6 | +2 | +2 | 7 | Improved Speed | 9th-10th | +6 | +6 | +3 | +3 | 7 | Multiattack | 11th | +6 | 8 | +3 | +3 | 8 | Command creatures of it's kind | 12th-14th | +8 | +8 | +4 | +4 | 8 | | 15th-17th | +10 | +10 | +5 | +5 | 9 | Spell Resistance | 18th-20th | +12 | +12 | +6 | +6 | 9 | |
If you loose your Paladin abilities, this feat ceases to function untill those abilities are restored. In the case of the mount, the mount leaves. Normal: You may not return to the Paladin class once you take a level in another class, and class levels are counted normaly. |
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Written by Bront
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Thursday, 12 October 2006 |
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Arcane Awareness [General] Prerequisites: Spellcraft 5 ranks, ability to cast Arcane spells spontaneously, limited number of known spells. Benefit: You can add one additional spell to your known spell list of at least one spell level lower than the highest level you can cast. The spell must be a spell you could normally add to your known spell list. Normal: You may only have as many known spells as your class and level allows. Special: You may gain this feat multiple times. Each time you do, choose a new spell. |
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Written by Bront
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Thursday, 12 October 2006 |
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Devoted Mage Prerequisites: Smite Evil ability, Ability to spontaneously cast arcane spells. Benefit: -As a Swift Action that doesn't provoke an attack of opportunity, you may sacrifice one of your daily spells to add a bonus to your attack and damage rolls for one round. -Your Paladin and Sorcerer levels stack for determining the extra damage dealt by your smite evil ability. -You may freely multiclass between Paladin and Sorcerer, though you still must maintain your lawful good alignment and deal with all other normal multiclassing rules. |
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Written by Bront
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Thursday, 12 October 2006 |
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Slice Through [General] You may strike your opponent when tumbling through them. Prerequisites: Dex 13+, Dodge, Mobility, Spring Attack, 5 Ranks Tumble, BAB +6 Benefit: As a standard action you can make a normal melee attack against your opponent while tumbling through his square if you succeed your tumble check. The attack happens while in the opponent's square(s), so does not gain any benefits from flanking. You must tumble in a straight line, and be able to make it through to the other side of the opponent as if tumbling normally (one-half speed). All other rules for tumbling through an opponent's square apply. Normal: Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy. Note: This feat may be selected as a fighter bonus feat. |
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